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Frequency
Frequency is the number of occurrences of a repeating event per unit time. It is also referred to as temporal frequency, which emphasizes the contrast to spatial frequency and angular frequency. The period is the duration of time of one cycle in a repeating event, so the period is the reciprocal of the frequency. For example, if a newborn baby's heart beats at a frequency of 120 times a minute, its period – the interval between beats – is half a second (60 seconds (i.e., a minute) divided by 120 beats). Frequency is an important parameter used in science and engineering to specify the rate of oscillatory and vibratory phenomena, such as mechanical vibrations, audio (sound) signals, radio waves, and light.

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Frequency (video game)
Frequency is a music video game developed by Harmonix and published by SCEA. It is the first major release from Harmonix. It was released in November 2001. A sequel titled Amplitude was released in 2003.

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